Smallworld is essentially settlers of catan with fantasy races. There are some other features added but essentially it's a board control games with resources etc to manage except this time each player has a fantasy race to control.
Although I was unable to play this game with the rest of my group I must say from simply reading the rules I am unimpressed. Perhaps the charm is in the competition?
Monday, March 9, 2015
Munchkin
Munchkin was actually an interesting game. Originally I thought that severely dumbing down your typical tabletop rpg would be a terrible idea. Perhaps this was just me thinking that rpg players were of a "higher standard" than regular players. But it actually turned out to be a fun, ever-changing game.
Now for the not so good parts. It's obvious that part of the reason there are so many expansion packs is that the original game is not entirely perfected. That and I'm sure the outrageous amounts of profit from the game may have played a part.Sunday, March 8, 2015
Magic
Magic: The Gathering is a game I have played long before the class period dedicated to the game. I have enjoyed it since the 90s and remember many aspects that are no longer/drastically changed since then. It's something I play in my own free time and enjoy casually as I believe at the end of the day it's just another pay to win game. I despise pay to win games. This is why I only play casually, although in any form I believe the amount of fun you have is decided not by the amount of money you pay but the quality of the people you play with.
Catan
Settlers of Catan is a new take on an old genre. It's simple PvP city building with resource management. The ability to build roads to cut off other players is an interesting aspect along with the "robber" and settlement "give me more resources" pieces made the game some new fun.
It wasn't the most intuitive or inventive of games. Heck, I found the gameplay a little stale at times due to the lack of excitement. This is in no part the game's fault I believe it's simply my own tastes and although the game was simple it did, admittedly, have some small amount of charm.Gloom
Gloom was a simple game with a couple very interesting features. Firstly the fact that negative points were the goal for the player to get was an enjoyable take on your normal board game. Another fun point was the see-through card system for each player's characters. They all interacted with each other in various ways and really added something new to the gameplay.
In the end it was really the fact that killing your family (and others) was the goal that actually made the game enjoyable. I feel that that statement alone could cause some surprise though the game itself is in my humble opinion quite fun despite the morbid nature of it.
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