Sunday, May 17, 2015

Day 9

Nobody showed to anything for our game. We had everything ready to play test and everyone was going to meet at 12:30 Wednesday. I was not in school that day so I can't say exactly what happened and what didn't but apparently while I was waiting for a google hangout to open up so I could observe the testing everyone got confused or something and nothing got done. Everyone went home pissed that day it seemed. So today was all about cramming someone together to make it look pretty and not completely bomb this grade. We did alright I hope all Emil said was that it had good mechanics but needed polish. Considering we had to revert in a week and everyone wasn't on the same page I'd say we did damn well and I really hope our grade reflects that.

Day 8

The Horus Heresy has begun! We have changed our game back into what it was at the beginning of the process! We have one week to revert everything back into a playable game. There was a lot of arguing today and it seems like pretty much nobody wanted to do a educational kids game to begin with. But discussion aside everyone agreed to put in the effort to try to pump out an amazing game this last week before it's due. Gonna be a tough next week with the year coming to a close but I'm on board.

Day 7

So for whatever reason Garms was going to be unavailable until tomorrow and Dramane said he was going to be late but it turned out to just be myself, gary, and dowell. We played other peoples games all class because we had no supplies to play our own, much less enough team members. Overall pretty crappy class period that all of us felt we shouldn't have even shown up for. Some brainstorming happened but it was mostly about how none of us liked the game we were making. We all preferred the game we had at the beginning of class to this one but wanted a different game entirely since the beginning? Prepare the ensuing chaos.

Day 6

Just basic work done this week. Not much to say other than now that things are stabilizing and our game model isn't changing weekly the amount of work is winding down. I feel like this game is a 3 person job and we have 5 members. Hopefully things will pick up but I really hope I get something to do the last few weeks, otherwise I might not be worth having on the team.

Day 5

So today the team was going to do all the play testing and the working and the getting things done stuff. But play testing went anything but smoothly so another change is needed in the game.
It always seems like things are nicely set up and everything is going smoothly until out of no where some little bug comes and crashes the party. Doesn't matter how well you look over something or how much time you put into editing it. Until you actually test the thing you won't find the bugs.

Day 4

Lots of things happening and it seems like the team has worked against itself with this one. Some people are making a ton of progress and some people are trying to make progress but then have to be caught up on things. It looks like communication is to blame here as some of our team thought we were working of the game 2 builds ago. Everyone is using google plus for their stuff but not enough posts are being made or something I guess? Seems like a bad game of telephone to me.

Day 3

Progress is going. Not much to say about it other than I have been noticing there isn't much work to be done here, or at least there wouldn't be If the scheme of our game would stop changing. Something tells me that when the group is finally done working all this through there won't be much to do other than playtest. All this is seems able to be done within a week and we have over a month left......